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GSSetConstantBuffers1(Int32,Int32,Buffer[],Int32[],Int32[]) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > DeviceContext1 クラス > GSSetConstantBuffers1 メソッド : GSSetConstantBuffers1(Int32,Int32,Buffer[],Int32[],Int32[]) メソッド
void ID3D11DeviceContext1::GSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
シンタックス
'宣言
 
Public Overloads Sub GSSetConstantBuffers1( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal constantBuffersOut() As Buffer, _
   ByVal firstConstantRef() As System.Integer, _
   ByVal numConstantsRef() As System.Integer _
) 
public void GSSetConstantBuffers1( 
   System.int startSlot,
   System.int numBuffers,
   Buffer[] constantBuffersOut,
   System.int[] firstConstantRef,
   System.int[] numConstantsRef
)

パラメータ

startSlot
numBuffers
constantBuffersOut
firstConstantRef
numConstantsRef
参照

DeviceContext1 クラス
DeviceContext1 メンバ
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